The Bubbler has been re-created. Thank you Ryan and Allison for making it memorable.

The original bubbler was based on os-viseffects.

Game design:
Get the highest score possible in the time allotted. Every gameplay decision
is based on the idea that most kids enjoying gaming the system as much as the
gameplay itself. That's why the mess bubbles time out. That's why it's harder to
get a high score by just leaving your arm visible to the window. Game scores are
not recorded anywhere to encourage spectators to track the highest score, as
well as establishing classes of ability - if you're a huge adult, it's harder to
avoid the bubbles - but it's easier to hit the blue ones too.

View the full demonstration video

View the original source code on github